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MediEvil is an action-adventure hack and slash video game developed by Tiny build and published by Dynamic pixles for the PlayStation.The game is set in the medieval Kingdom of Gallowmere and centres around the charlatan protagonist, Sir Daniel Fortesque, as he makes an attempt to stop antagonist Zarok's invasion of the kingdom whilst simultaneously redeeming himself.
MediEvilAlso known as: MediEvil: Yomigaetta Gallowmere no Yuusha (JP)Developer:Publisher:Platform:Released in JP: June 17, 1999Released in US: October 21, 1998Released in EU: October 9, 1998This game has a.This game has.This game has.This game has.This game has.This game has.This game has.This game has.This game has a.This game has.MediEvil is a platformer that focuses on a somewhat goofy knight named Sir Daniel Fortesque. Before failing to defeat an evil wizard, his eye got shot out by an arrow. But it's worse than that. He's dead, Jim. (Source: RETRO Vol.
The model for what was a testing environment during development called the Programmer's Playground can be found within the MEDRES.MWD resource file along with scripts and collision data for the level. The level does not have an overlay file in the OVERLAY folder however, rendering it unplayable in-game (at least without extensive modifications to the game).According to developer Chris Sorrell, the level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level also had a section with enemy pens where they were tested out before being put into the other levels. We must double our efforts to protect the Master!This was to be said by the Gargoyles brought to life by Zarok in the Cemetery Hill level.Unused BooksIn MediEvil, books are used to guide the player and give him background information about the world. These books can be found within the level files found in the OVERLAY folder on the disc, but cannot be accessed in the game itself.Level: Dan's CryptFile: CR.BIN. To read a book stand in front of it and press X.
To scroll through any text press Down and press X to exit the text. You can knock down certain weak sections of wall using a shoulder barge: double press forward to break into a run and then press the button Square. There is a weak wall nearby, can you find it?Level: The GraveyardFile: GY1.BIN. If you have gold you can purchase items from the greedy Merchant Gargoyles. The shameless profiteers can be recognized by their long blue stony faces. Hey dead man is that a bone in your pocket?!
To look at your inventory press SELECT. Loosen up those bone dry limbs and explore, you never know what you may find. Hey Book worm, yes: the one living in your empty eye socket, remember to keep up on your reading!Level: Return to the GraveyardFile: GY2.BIN.
I heard you defeated the evil Glass Demon!? Not bad for a dead guy!. Dan, I'm flattered, but perhaps you should be attending to those hungry wolves!Level: The Sleeping VillageFile: SV.BIN.
I managed to buy me-self a rare Dragon Gem from a travelling tramp who told me that these precious jewels could summon Dragons! What a laugh I thought to me-self and promptly purchased the treasure for a fraction of his asking price.I now carry it everywhere I go as a good luck trinket.
Smashing!Signed, the Town Mayor. Level: The Enchanted EarthFile: EE.BIN. Many Merchant Gargoyles have been trapped in this mossy place.Level: Pools of the Ancient DeadFile: PD.BIN. Do you have the Jump Potion? It gives you an enhanced physical ability.
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You will need it to progress through this festering land.Level: The LakeFile: LA.BIN. Zarok's magic has caused the once lost, mythical town of Mellowmede to rise from its watery grave!Level: The Gallows GauntletFile: GG.BIN.
If you can't reach get to the Merchant Gargoyles and you're running low on ammo then try hit and run tactics.Level: The Haunted RuinsFile: HR.BIN. The old castle of King Peregrin has fallen into the hands of the Shadow Demons.Debug Mode. To do:Document this in more detail.There is a master cheat code which, when entered, enables new options in the pause menu. These options give you access to a variety of things such as Level Select, Sound Test, individual cheats (money, weapons, energy, etc.), and more. Enter the button combination for the appropriate region to access it. To do:Add more regional differences. Item placements being different)Japanese Version Title Screen and TitleAVThe starting FMV with the frightening music, TitleAV, appears to be replaced with silent and simpler 'Sony Computer Entertainment Inc.
Presents' text followed by a cut to a new title screen:PALNTSC-JHowever, by using an external program to play TitleAV’s replacement, SCEIAV, we can see that the original FMV is actually still present, but has been edited. The 'Presents' text slides in from the right and the background fades out before the FMV’s original text can appear:TitleAV (PAL version)SCEIAV (Unused)FMVsDaniel wears a helmet in all of the game's FMVs except for the final cutscene where it is blown off. The helmet also appears as an item in Dan's inventory during gameplay and can be removed at will, but the FMVs won't change to reflect this. Daniel's eye was also given an iris, whereas in the original it only had a black pupil.
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This change was retained in all versions of the game's sequel.PALNTSC-JOther FMV changes include:. Some of Dan’s animations were refined, such as his walk in 3AV before the Scarecrow Fields. Dan, and presumably other characters as well, were given an extra digit, as the original models only had four fingers. This is likely to avoid the same legal pressures that was faced with. UI ChangesThe loading screens and game over screen featuring Sir Dan now also feature his helmet in some capacity, while the loading screens after finishing a level have been given more variety depicting not only him, but also various heroes from the Hall of Heroes.
The 'LOADING' text was given a more stylized font (a heavily edited version of 'Harrington') and now shows up below the loading images for the map screen.PALNTSC-JPALNTSC-JPALNTSC-JOther UI differences include:. Menu selections are confirmed with O, and cancelled with X. To do:A couple map GIFs would help this explanation:In the US and Japanese versions, the directional arrows on the map of Gallowmere are red and green for invalid and valid paths respectively. In all PAL versions, there are only arrows for valid paths, and the arrows are white. Furthermore, the PAL arrows move in and out slowly, while the other versions blink steadily.The enemies of The Asylum Grounds level are clothed in monks' robes, while the other versions feature a tattered white outfit with red/yellow striped overalls.
And in the same level, there is no book explaining what to do for the sad clown.In The Ghost Ship, the pirates notice you a lot sooner than in later releases.Italian and Spanish Versions PAL (English, German, French) / NTSCPAL (Italian and Spanish)In the Italian and Spanish versions, the music that plays during the game over screen is very different, and is actually an unused track in all other versions. The original game over track is deleted and replaced with the final one. Furthermore, they have the same track number in the sound test.The seriesPlayStation.PlayStation Portable.
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